Hi everyone! I am super excited to bring you a new game update today - Version 0.5.7.
Today's update starts to tap into what I described in a recent blog post where we want to reward people who actively engage with the game, whilst still allowing AFK gameplay for those who prefer this. We have kicked this off with an overhaul to the way money objects work.
Money Object Scenarios
Money objects allow you to utilise your persona's skills to generate money - this has traditionally been done by initiating the action and waiting 5-8 minutes for it to complete.
We have re-designed this and in doing so have reduced the time it takes for a money interaction with it being 4 minutes on average (we will tweak as necessary). As you interact, you will now get a scenario appear on-screen. These are time-limited actions which may be simple prompts that you can click, or multi-choice questions.
For example - "Stir the food!" may pop up and you can click the stir button. Or "What ingredient shall we add next?" may appear with the options of Salt or Sugar.
By actively engaging with these, you will boost your engagement score which will increase the pay out you get from money objects. If you are AFK'ing, you can just ignore these and claim your pay out. We will be introducing some AFK-only money objects in future too (i.e. a slow cooker).

Money Rush!
There's a new fun way to work together with other people on your lot - Money Rush!
If there are two or more people working on the same type of object - such as the cooking station - there's a random chance a "Rush" event can happen. This is a 30s event which starts where you can all work together to respond to scenario prompts. Together, you can boost the earnings for the entire group.
These only happen every so often and we'd love your feedback on this feature. It's designed to be engaging and to bring people together with Vitare being a Social MMO. Likewise, if you are AFK'ing whilst this happens, you can ignore it.

More Game Updates and Chnages
We have been making many changes to the game and fixing bugs reported! Check them out below:
- Brand new music throughout the game on the World Map, Character Creation and Shop Mode.
- Map markers have been changed so they are easier to read and don't all show at the same time. Clicking through the categories in the Discover panel will now toggle them on/off appropriately.
- Significant improvements to pathfinding and routing - especially on larger lots. This will reduce the number of "object inaccessible" messages and improve general routing.
- If you leave a lot and view your player passport, it will now work without erroring.
- If you try to view your player passport from the map whilst remaining in a lot, it will now show.
- If you have recently increased your motives, and go to Character Creation, your motives will now save.
- Roommates can now serve pizza and harvest/plant crops and flowers.
- Plot thumbnails should now render properly if you have floor tiles on the third floor.
- Lot visitors now update more regularly rather than every few minutes on the World Map.
- On retina/4k/Mac displays, the games minimum 1024x768 resolution will render correctly and not upscale (i.e. to play side by side with something else).
- Object occupancy will now release faster if a person disconnects (e.g. someone disconnects whilst using a chair)
